CREWMATES! Or… Birthmates…?

No. Nevermind. That’s weird.

Among Us officially turns 7 today! 🎉 While we’ve been celebrating all week with a free cake cosmetic (claim it now) and decorating The Skeld (wow!), we have a special little treat for you.

I present to you THE ORIGINAL AMONG US GAME. Also known as the real life game PuffballsUnited, Fortebass, and their friends used to play in college. This game, called Mafia (or Assassin), would ultimately be one of the biggest inspirations for Among Us!

There are many variations/versions/house rules for Mafia, but this is the one they ended up playing!

THE GAME

Requirements:

How To Play:

And that’s it! Extremely simple and easy to set up – if you end up playing it, we hope you enjoy it as much as Puff and Forte did. While they loved this game, having to constantly find houses that were big and interesting enough to play in was tough! And that’s got the whole Among Us idea rolling – to be able to play this without needing a physical space.

Thanks for all of the support over the years, we can’t wait to show you what we’re scheming up next!

Off to buy a house in this economy,

Victoria

Let’s celebrate, Crewmates!!!

Among Us is turning 7 years old – they grow up so fast 😭. Before my visor tears up, let’s look at how we’re commemorating the moment.

All Caked Up

It’s almost time to celebrate Among Us’ birthday – it’s technically on June 15th, but who’s counting? We’re kicking festivities off early by giving YOU a present!!

Play Among Us now to get the free Caked Up Hat before we eat the rest of the slices and it disappears forever on July 10, 17:00 UTC (10am PT / 1pm ET). Wear your new delicious hat around The Skeld and take in all the decorations the Crewmates put up too! 

A Birthday Week

Why celebrate for one day when we could party and eat cake for a whole week?

While eating said cake, why not gather your crew and play Among Us IRL? On June 15th, we’ll have the rules to the original game that inspired Among Us posted on our blog so you can try. Just don’t try hiding in any vents. Or do, I’m not here to stop you.

That’s not all! Join us for a special live stream on June 16th at 7:00 UTC (12pm PDT / 3pm EDT). We’ll be on YouTube with a REAL LIFE CREWMATE making pizza-cake and celebrating all things Among Us.

Who could have known we’d be celebrating 7 years’ worth of tasks, sabotages, and betrayal? These silly lil beans have been through a lot (mainly ejections). To all of you who completed tasks, gaslit your friends, and spent time finding Impostors:

YOU’RE THE BEST CREW WE COULD ASK FOR! THANK YOU!! <3

Beans, Beans, What A Wonderful Currency

If you have a Dropship load of Beans burning a hole in your pocket, we’ve got some fun items you can spend it on! The art team has been cooking, and they’ve blessed us with some new cosmetics (and new colorways) that are available via the in-game store: 

 Those visor and scarf combos will go pretty hard in the next Emergency Meeting. If you’re looking for even more ways to style the new drip, hold on! There’s some cool stuff coming down the road.

Before you go, let’s look at some more community creations! 

I hope your visors are ready, cause it’s time to gaze upon some really dope things from the community.

Check out this cute lil purple Crewmate made by PracticalFrog0207 on the Among Us subreddit! I can’t wait to see how their army of Crewmates will shape up. Please don’t send them after us, thanks! 

Next up with have some low-poly wizardy by Joe from our official Discord! I’m not gonna lie, I’m a huge fan low-poly art. Having a Crewmate rendered this way is super cute!

Julianobr from our Discord has also displayed some wizardry, but in voxel form! I’d probably have the same look on my face if I found an Impostor knife too. Hopefully they don’t find out who left it behind…

This was another great showing of work! Remember to tag us on Twitter, Instagram, Facebook, Threads, Bluesky, and TikTok when you share your creations so we can see all your wonderful art.

Off to grab another slice of cake,

Dors

Hi everyone!

It’s officially been one year since we publicly announced our game fund Outersloth, so we thought it’d be nice to reflect on what’s happened since then, where we’re at now, and give insight on the projects we’ve signed. Will this be helpful for applications? Probably not, but it’ll be fun!

June 7, 2024!

Submission Data

As of writing this post, Outersloth has a signing rate of roughly 1.4%. For reference, according to Jason Della Rocca’s talk about funding, the sign percentage for publishers tends to be 0.16%.

Of course, because Outersloth aims to be hands off and only promises development funds (and not marketing, localization, etc.), we’re able to take on more projects and likely get less submissions. That, and because we don’t depend on it to pay our salaries (thanks Among Us), we can be less rigid about what we sign.

Signed Games Data

While we’ve further streamlined our process for submissions (big thanks to Kristi Anderson and Mike Barrett for handling a lot of work for us), the way we choose games continues to be largely “vibes”. (For more, see Forest’s post about how he signs games.) Between our tastes and our funding partners, we have pretty varied styles, mechanics, and themes we enjoy.

More specifically, here are some fun updates on currently signed games from the start of 2025:

For a list of all the Outersloth games that are publicly revealed, check out our website.

Team Data

We thought it’d be fun to see where the teams we’ve signed are based. This is just where they’re “officially” located, but many teams have remote workers all over.

Due to how hands off Outersloth is, it tends to lean towards funding slightly more experienced developers. However, we also believe in giving new developers a shot, especially when their game is a blast to play or just has a lot of heart and soul in it. There’s much to be said about getting the experience of shipping your first commerical game, and we hope our help makes that process slightly easier. So of our 22 teams, these are the rough experience levels:

Funding Data

At inception, Outersloth had a set budget every year for the next 5 (now 3) years, so we try to stay within a certain signing amount every quarter. This ensures we don’t blow it all at once and games that submit in 2028 aren’t straight out of luck. Being able to split costs with Casey and [MYSTERY PARTNER] comes in clutch for helping us sign way more than we could normally! Thanks besties.

Speaking of which… we likely aren’t funding anymore games that are above $1 million for the rest of the year, sorryyyyy. I know we still haven’t announced our terms yet, and we will once more games are released, I promise.

As far as how many games have been signed by each, the split is along these lines – the totals are greater than the number of signed games because we often split funding.

Conclusion

So yeah! That’s the tea.

Kk bye.

Fine I won’t just end with that. But we’re quite happy with the way Outersloth has gone, and we hope to release more data about the games as they release. And eventually go public about our terms.

Outersloth is already an immense success to us. The main goal was to get money into the hands of indie developers to help good games get made, and we’ve done that. Hopefully we make enough money from this so we can sustain our efforts, but we’ll just have to see how it goes once more of our games release!

Much love to the studios that have signed with us. It can be so scary to go on a self-publishing route, and hopefully it’s been worth it. I guess you can always tell us if it isn’t in the Slack. Plus shout out to Sam D’Elia for providing the teams with biz dev advice, and our partners at IndieBI for helping the games with anything analytics and sales related.

Incredible thanks to Casey Yano and [MYSTERY FRIEND] for helping to make this go even further. You probably are not reading this and will never read this. Respect. I’ll yell at you in DMs later.

AND THANKS FOREST AND MARCUS FOR INVENTING OUTERSLOTH AND INNERSLOTH AND AMONG US THIS IS MY BLOG POST SO I CAN WRITE THAT AND NOT LOOK CRINGE CONGRATULATING OURSELVES.

Okay.

BYEEE.

Victoria & Forest (but mostly Victoria, thank you for writing this) (Victoria edit: wait when did you write this Forest lol)


You have obtained 1 Slothcoin for reading this post. Since the inception of Slothcoin, you should have 10 by now, including this one.

Send up the Bean Signal. 🔦 Jump in the Bean-mobile. 🔑 Practice your gruff voice. 💀 DUM Justice, our Limited Time Event of the summer, has officially landed! 💥

DUM Justice is a love letter to both our longtime Among Us 3D: VR fans as well as our newest players on Steam. 💌 You may remember the origin story begins when the event ran back in June 2024. Well, it was consistently voted as one of the most popular events among our VR Crewmates! So, much like your favorite comic book character, we brought it back from the dead 👼 so every bean can now experience (or re-experience 🎉) the superhero power fantasy chaos!

The event itself consists of ⚖️ DUM Justice Mode ⚖️, a preset game mode that you can use to swoop right into the action from the main menu. This mode enables the 💀 Vigilante role 💀 — a Crewmate with their very own Kill ability! That’s right! The Vigilante takes justice into their own hands and are able to use their Kill ability on ANYONE. Friend OR foe. 💥

This adds a layer of complexity to the next Emergency Meeting 🚨. Are you about to vote out the Impostor who killed Yellow in Electrical… or are they actually the Vigilante? 😰 Do you kill the Bean you discovered right next to the body or run to report them instead? 😱 Reflexes need to be as super as your deductive reasoning to come out on top!

And while DUM Justice will eventually go away, the Vigilante role is here to stay — permanently. 🎉 You’ll be able to add this bringer of chaos into custom lobbies, even after the event ends.

Sidekicking the Vigilante role, we’re also adding some spandex-fueled cosmetics so you can look as super as you feel:

Note: Wearing these cosmetics does not guarantee or increase your likelihood of getting the Vigilante role.

Also new to the store is the 🪐 Astro Apparel 🪐 bundle, consisting of the just-a-tad-too-small Spacewalk hat and interstellar-approved Astronaught skin. It begs the question… is the Bean wearing a spacesuit or is that just the Bean itself?

BONUS! You also brought in enough Wishlists for our Powered By Wishlists Challenge to earn a FREE hat for 👏 every 👏 single 👏 bean 👏 — the VR Headset. This prize cosmetic is now available in everyone’s wardrobe, regardless if you’re playing in or out of headset! 🥳

Lastly, to celebrate the return of our avenging Vigilante, we’re assembling for an 🌟 Among Us 3D DUM Justice Launch Event 🌟 featuring bails, Cailee, ShawnCam, TriHouse, VNCEOfficial, and VR Central — right on our Steam page!

Check out the stream or come hang out with our Schell Games crew in chat. We’d love to see you there! 

Stay suspicious, Beans!

Hey there, beans!

In just seven days, on May 29, 2025, our next Limited Time Event emerges from the shadows with a vengeance. Get ready to take justice into your own hands… again! 💥 It’s time to suit up for DUM Justice!

DUM Justice brings the Vigilante role out of the shadows and into the arena. 🥊 Equipped with their own Kill ability, the Vigilante fights on Team Crewmate for love 💗, justice ⚖️, and vengeance ☠️. But, be warned — with great power comes great responsi-bean-ity! 🕸️ A Vigilante’s Kill ability can be performed on ANY bean, Crewmate OR Impostor! 😱

VR Crewmates may recognize the Vigilante role from last year. DUM Justice ran as a Limited Time Event back in the Among Us VR days, before the rebrand. ⌛ We’ve heard your requests to bring the role back, and so… we’re answering the call and upping the ante. 😤

✨ The Vigilante permanently joins the role roster this time! ✨

That’s right! While you’ll be able to hop into our preset DUM Justice lobbies throughout this event, you’ll also be able to customize your own lobbies and integrate the Vigilante role into them how you see fit. For good! (Or for evil. The choice is yours!) And you’ll be able to add this role forever, long after this limited-time event ends.

💀 We’re also upgrading the suit and releasing a new Vigilante cosmetic set — The Masked Zinger Bundle! Take on injustice with the Vigilante Mask: Year One hat, Digits of Doom gloves, and Caped Crewsader skin. And don’t worry — your secret identity is safe, because wearing these items does not guarantee you the Vigilante role.

Lastly, we want to take a moment to address the Impostor in the vent.

Alongside our upcoming content releases, we’re working diligently on resolutions for performance issues, bug fixes, reviewing our moderation tools, and evaluating additional opportunities to help improve your experience in the game. Already under consideration are a number of improvements that we think will really help address your concerns. We are looking forward to being able to share more specific details for these updates soon.

It’s important to us that you enjoy your time with Among Us 3D. So, we greatly appreciate the care and thought that you, our community, put into an experience that we all love. Our dev team is looking forward to continuing to refine, improve, and expand Among Us 3D.

💥 Suit up as Vigilante on May 29, 2025!

Stay suspicious,

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