Crewmates!
Just in time for the holidays, we’ve partnered with Fangamer to get you a new line of official Among Us merch!!
We worked closely with the team to bring back some favorites in addition to some fancy new designs. Can’t wait to see what you get up to with these fun items… just watch out. We can’t guarantee there aren’t any Impostors mixed in their. (But if there are, just throw them in the vent and it’ll be fine.)
Here’s where you can get the items:
- Worldwide: https://fanga.me/r/among-us
- EU and UK: https://fanga.me/r/among-us-eu
And while you’re here, we might as well take a closer look at some of the merch:
Ejected T-Shirt
Designed by Studio Illustrata and inspired by the golden age of comic books, this comfy shirt is the perfect gear for doing any space-related task. Comes with a bonus Crewmate sticker! Don’t ask why it has a knife. It’s definitely a Crewmate.
Shhhhhhh! Spinning Pin
It really spins! At this point this image should be ingrained in your brains, so might as well represent it in the real world too. Design by Jon Kay and sits at a nice 1.6 inches tall.
Sitting Crewmate Plush
A classic bestseller. Designed by Hannako Lambert and produced by Dual Wield Studio, this is the Crewmate you all know and love in a squishy and still-extremely-killable format. So soft. So helpless. Order one in Red, Yellow, Cyan, or Black – or choose the “mystery color” option if you have no fear.
DUM Hat
I’m showing this off because it’s my favorite cosmetic and I’m biased. Absolute power corrupts absolutely. Unlike a normal sticky note, this won’t disintegrate in water – it’s embroidered on and features a strapback closure. Produced by Dual Wield Studio, design concept and embroidery by GlassEmbroidery, and art by PuffballsUnited.
Impostor Beware T-Shirt
See, the 1000 IQ move is to wear a shirt that says “Impostor”, and no one will believe you’re an Impostor because surely no one would be that silly to be so obvious about it, right? …Right? This shirt was designed by Tony Kuchar and screenprinted by Forward. Comes with a bonus Kill icon sticker!
And More!
Alright enough advertising – we still have plenty of other items you can check out on the Fangamer store (Worldwide/EU & UK). Seeing you all wear your merch in real life is so so so cool, and we hope you enjoy these items. Appreciate the support!
Victoria
It’s time to wake up bright and early, Crewmates!
The spacebeans yearn for the cozy charm of farm life, away from the sabotages of space. They’ve gained inspiration from Stardew Valley – it has their two favorite things: tasks and NO Impostors.
Unless…? 🤔
The Stardew Cosmicube will be available for a limited time from Nov 18, 2025 – Feb 18, 2026. And the best part? It’s FREE – get enough Beans and these crops can be all yours. Just get it before it withers away. Not sure what Cosmicubes are? Learn about it here.
The Cosmicube features these items:
- Junimo Pet
- Krobus Pet
- Abigail’s Outfit Skin
- Abigail’s Locks Hat
- Dance of the Moonlight Jellies Nameplate
- Day’s End Nameplate
- Feathery Friend – Blue Hat
- Feathery Friend – Void Hat
- Feathery Friend – White Hat
- Grandpa’s Beard Visor
- Grandpa’s Nightcap Hat
- It’s a New Day Nameplate
- Looking For These? Skin
- Lewis’s Overalls Skin
- Lewis’s Moustache Visor
- Lewis’s Cap Hat
- Linus’s Hair Hat
- Linus’s Beard Visor
- Linus’s Leaves Skin
- Prized Straw Hat
- Mr. Qi’s Suit Skin
- Mr. Qi’s Shades Visor
- Mr. Qi’s Hat
- Sebastian’s Bangs Hat
- Sebastian’s Hoodie Skin
- Spring’s Parsnip Hat
- Summer’s Melon Hat
- Void Egg Hat
- Work Overalls Skin
Tell your crew, slap on that sunscreen, and let’s harvest some crops! Unfortunately while seasons may change, Impostors are forever, so make sure you’re keeping an eye out for them. (Or maybe if you give them the right gifts, you can befriend them…?) (…Nah.) Do you think JojaMart can stock Impostor Pesticides?
Okay have fun! I’m gonna go bother ConcernedApe now.
Farmer Victoria
Hi Crewmates,
Teeny tiny update v17.1.0 is now out.
Curious about what it contains?
Alright.
Are you ready? Hold your breath. Prepare your reading eyes. This could drive you insane from the sheer amount of words this will hold:
- NEW: Stardew Valley Cosmicube will be available until Feb 18, 2026 at 17:00 UTC. And the best part? It’s FREE – for only 3300 Beans, this bountiful harvest can be yours. Get it before it withers away.
- NEW: Create Game screen. As requested by you, the backgrounds have been updated to reflect the map chosen!
- …
- ……. Ummm.
- Yep that’s actually it.
I know. You’re mindblown. But check out the Cosmicube and hope to see you in those lobbies!
….You know, any normal player would want the November dev log to end here since there’s really nothing else to say, but I know you. You’re sick. You’re twisted. The other Crewmates will never understand the depths of your darkness. I’ve seen what you’ve done. The lies you’ve told during Emergency Meetings so that you could get away with murder. The unravelling of your core values as you realized how easy it is to manipulate your best friends. They thought you were sweet. Docile. Innocent, even. Then you showed them. You showed the WORLD what you could do when given the opportunity to sabotage the lights. I’m disgusted by you. But also… in awe. Here I am, sitting in the safety of Admin, while you’re out there making a name for yourself. I respect you. I fear you. I hope to never walk along the same path as you because I know that if we were to lock visors, I would be dead.
Okay bye!
Victoria
Hiya, Crewmates!
We got a small patch, v17.0.1, available now on all platforms. Make sure to update your game with these fixes so you can get back to sleuthing and spitting!
Patch Notes
- [Friends List] Fixed issue with sending and receiving friend requests.
- [How to Play] [Controller] Fixed issue where the selected role in the menu would not stay highlighted.
- [How to Play] Fixed issue where scroll bar would display past screen boundaries at some resolutions.
- [How to Play] Fixed issue where scroll bar hitbox was misaligned.
- [Detective] Updated the role reveal SFX.
- [Detective] Fixed issue where the role reveal hint doesn’t fit on screen in certain languages.
- [Detective] Fixed issue where selection menus in the Notes could not be closed without selecting an option.
- [Viper] Updated the role reveal SFX.
- [Tracker] [German] Fixed issue where role reveal hint doesn’t fit on screen properly.
- [Engineer] [Irish] Fixed issue where role reveal hint doesn’t fit on screen properly.
- [Scientist] [Latin American Spanish] Fixed issue where role reveal hint doesn’t fit on screen properly.
- [PC] [Detective] Fixed issue where Interrogate ability could be used while the settings menu is open.
- [PC] [Console] [Detective] Fixed issue where the closing animation did not play when closing the Notes window.
- [PC] [Switch] [Detective] Fixed issue where the map locations would appear and remain on screen if the Notes ability was activated at the same time.
- [PC] [Switch] [Detective] Fixed issue where opening the map with two different inputs could cause other inputs to stop working.
- [PC] [Switch] [Mobile] [Detective] Fixed issue where the Notes window can be opened underneath the Settings window.
- [The Fungle] [Practice] Fixed an issue where some Dummies were incorrectly shown in the Meeting Room when interrogated.
- [The Fungle] [Detective] Fixed issue where “Dock” was missing from the locations on the map.
We’ve also been hard at work trying to solve the duplicate login issues and are tackling the hacking reports from this weekend (Oct 11-14, 2025). If you’re running into this problem or any new ones, send us your player log if you’re on PC when you send us a helpdesk ticket.
And now that you’re done reading…
FIND ME THAT VIPER!
Dors
Hello, Crewmates!Once again, it’s time to go BEHIND THE BEANS! We hope you’ve enjoyed the last blogs we did for our newest roles: the Detective and Viper.
As a treat Dave has turned back the clock to take us through the process for some of our other roles – the Tracker and Noisemaker!
Take it away, Dave!
After releasing The Fungle in 2023, the next goal was to release a batch of new roles. Players had been asking for new roles for a while, so it was exciting to start prototyping different ones. Roles are a great way to create new mechanics, make the gameplay feel fresh, and add new twists to the social deduction component in Among Us.
This exploration resulted in 3 new roles being released in 2024: Tracker, Noisemaker, and Phantom. I felt that the Tracker and the Noisemaker were interesting because despite both being Crewmate roles, they’re design opposites. This allowed them to have stronger, unique identities while also serving two different playstyles.
Noisemaker
The Noisemaker has a very straightforward ability: when they’re killed by the Impostor, they send out an alert to the other Crewmates, guiding them to their location. It’s a pretty simple role to play because it’s passive. It automatically triggers on death. It’s a great role for players who don’t want to have another thing to do during a match. Some people just want to focus on tasks and fixing sabotages — and that’s totally okay. Honestly, that’s me a lot of the time.
Of course, there was concern about the Noisemaker being too simple. This was feedback the team got frequently: it could be a letdown to get assigned a role and not have an extra ability you can use at the press of a button. But, simplicity is the name of the Noisemaker’s game. It’s not to say there isn’t any nuance to the role. A clever Noisemaker can lure the suspected Impostor to kill them in a spot that gives them away. I’ve been tricked like this a few times myself while I’ve been Impostor.
The simplicity of the role doesn’t mean it’s a weak role either. It’s actually quite powerful in that the alert is a game-wide effect. It can be the deciding factor that throws off an Impostor and gets the Crewmates the win! Releasing a low complexity role was the design intent behind the Noisemaker, so I decided to keep them straightforward and simple.
After it was released, seeing the Noisemaker so positively received really warmed my heart. From casual players to streamers, everyone understood the role and valued how game-changing the Noisemaker’s ability can be. One my favorite comments to this day is still:
Tracker
Like I mentioned earlier, the Tracker is the mechanical opposite of the Noisemaker. The Tracker has the ability to place a tracking device on another Crewmate. By opening their map, they can then see where the other Crewmate is while they move around. They were designed for the super Crewmates who, on top of doing their tasks and fixing sabotages, are constantly figuring out who’s safe and who’s suspicious.
Of course, this ability is powerful. For new players, the ability was designed to be straightforward to use and understand. But as players start to get better with the role, it gives gameplay depth and surprise.
On a surface level, the ability allows the Tracker to confirm another Crewmate’s location. The ability becomes more valuable once you start combining it with other information people share in Emergency Meetings. Very clever Trackers even use the ability to catch a venting Impostor, a disguised Shapeshifter, or an invisible Phantom!
It was really great to see the Tracker being highly praised and valued as well. There was a lot of depth added to the design of the Tracker and players were quick to find it and appreciate it.
Learnings
From these two roles, I was able to confirm a couple of important ideas:
- Players appreciate roles with low skill floors. The Noisemaker’s skill floor is very low and it was well received. Therefore, it wouldn’t be farfetched to release other roles around this skill level.
- Players also appreciate roles with high skill floors. I was concerned that the Tracker was overdesigned or overcomplicated, so it was nice to see that players were able to fully grasp the role and all its nuances.
The release of roles in 2024 was so amazing. The outpour of excitement from the players was really motivating for the team, who worked so hard on it for so many months. We’re using this positivity to continue creating more and more great stuff. This means I’ll probably be back for some more blogs, so keep a lookout for the next Behind the Beans!
Off to make more noise,
Dave

