Crewmates and Impostors, start your engines!
It’s time to buckle up and rev the Dropship engines. Let’s look at the hot new addition to our Cosmicube lineup.
Our brand new Racing Cosmicube is here! Rep your favorite map with a matching race suit and helmet, or maybe classic goggles are more your style. Please note, wearing these cosmetics does not guarantee you will outrun the Impostor. They’re too fast and a lil furious.
Get yours now for 50 Stars and don’t worry- this Cosmicube won’t be speeding away. It’s a permanent addition to the cosmetic collection. If you need a refresher on Cosmicubes, check out our handy guide when you’re in the pit lane.
Get yours to start unlocking:
- Team Fungle – Helmet
- Team Fungle – Suit
- Team Skeld – Helmet
- Team Skeld – Suit
- Team MIRA – Helmet
- Team MIRA – Suit
- Team Polus – Helmet
- Team Polus – Suit
- Team Airship – Helmet
- Team Airship – Suit
- You’re Bald Now Hat
- Jim Gasoline Skin
- Racing Go-ggles Skin
- Bean Car Pet
- The Myth, The Legend Nameplate
No matter what you choose, you’ll end up on the podium unless the Impostor gets you first. So, throw it into gear and have some fun!
Losing by an inch… or maybe a mile,
Dors
🗞️ THE SKELD SENTINEL
Galactic Edition #74 – Suspiciously Accurate 52.7% of the Time 100% of the Time
By B. Bowen Beaneson, Editor-in-Chief
For weeks now, the Vigilante has been on the loose and terrorizing beans across the cosmos. They may say it’s “in the name of justice,” but you and I know the truth! The Vigilante is no HERO, they’re a MENACE!!!
So, dear readers, I’m turning my call to you.
📸 GET ME PICTURES OF THE VIGILANTE! 📸
That’s right. It’s about time SOMEONE exposed this violet vision of violence and I need visuals to prove it! That’s where you come in.
We need YOUR photo submissions of the Vigilante — screenshots; video clips; heck, even artwork. Get these pictures to my desk ASAP by tagging AmongUs3DGame on X.
Every other week until the end of July (June 27, July 11, July 25), four randomly-selected photos from your submissions will be selected to become a front page headliner photo – which should be prize in and of itself, but NO. Photographers these day expect more. Well, you want more? I’VE GOT MORE.
Winners will also be awarded with their very own DUM Duo Vigilante Cosmetic set: the Vigilante Hood and Vigilante Gloves. The interns tell me these are in high demand. Why? BEATS ME!
🚨 IN CONCLUSION:
- Take pictures of the Vigilante
- Get them to my desk through X
- Become the front page photo of the Skeld Sentinel
- Walk away with your own Vigilante Cosmetic set
- EXPOSE THE MASKED MENACE ONCE AND FOR ALL!
And here’s the fine print so hr gets off my back. Now go GET ME MY PICTURES!
–B. Bowen Beaneson, out.
CREWMATES! Or… Birthmates…?
No. Nevermind. That’s weird.
Among Us officially turns 7 today! 🎉 While we’ve been celebrating all week with a free cake cosmetic (claim it now) and decorating The Skeld (wow!), we have a special little treat for you.
I present to you THE ORIGINAL AMONG US GAME. Also known as the real life game PuffballsUnited, Fortebass, and their friends used to play in college. This game, called Mafia (or Assassin), would ultimately be one of the biggest inspirations for Among Us!
There are many variations/versions/house rules for Mafia, but this is the one they ended up playing!
THE GAME
Requirements:
- A deck of cards
- A house (preferably large, plenty of rooms, and with a layout that has some sort of loop between everything)
- Ideally 5+ friends
How To Play:
- Take a deck of cards: Jacks are Impostor, so put in 1-2 depending on what you want.
- Number cards are Crewmates. Take as many as you need so that the number of cards reflects the remaining number of players.
- So if you have 10 people playing and 2 Jacks, then you’ll need to add 8 more number cards.
- Shuffle and hand everyone a card face down. Everyone looks at their card then puts it away.
- Assign one room to be the designated meeting room.
- Start the round.
- Wander aimlessly until you die or find a dead body.
- Impostors kill by drawing a line over your neck with their finger. If you’re killed, don’t make a sound and ragdoll on the floor.
- Impostors can move dead bodies. (Gentleman’s rule that the dead body helps the Impostor move them around. No heavy lifting here!)
- When you find a dead body you shout “dead body!” and everyone meets up in the designated meeting room for discussion.
And that’s it! Extremely simple and easy to set up – if you end up playing it, we hope you enjoy it as much as Puff and Forte did. While they loved this game, having to constantly find houses that were big and interesting enough to play in was tough! And that’s got the whole Among Us idea rolling – to be able to play this without needing a physical space.
Thanks for all of the support over the years, we can’t wait to show you what we’re scheming up next!
Off to buy a house in this economy,
Victoria
Let’s celebrate, Crewmates!!!
Among Us is turning 7 years old – they grow up so fast 😭. Before my visor tears up, let’s look at how we’re commemorating the moment.
All Caked Up
It’s almost time to celebrate Among Us’ birthday – it’s technically on June 15th, but who’s counting? We’re kicking festivities off early by giving YOU a present!!
Play Among Us now to get the free Caked Up Hat before we eat the rest of the slices and it disappears forever on July 10, 17:00 UTC (10am PT / 1pm ET). Wear your new delicious hat around The Skeld and take in all the decorations the Crewmates put up too!
A Birthday Week
Why celebrate for one day when we could party and eat cake for a whole week?
While eating said cake, why not gather your crew and play Among Us IRL? On June 15th, we’ll have the rules to the original game that inspired Among Us posted on our blog so you can try. Just don’t try hiding in any vents. Or do, I’m not here to stop you.
That’s not all! Join us for a special live stream on June 16th at 7:00 UTC (12pm PDT / 3pm EDT). We’ll be on YouTube with a REAL LIFE CREWMATE making pizza-cake and celebrating all things Among Us.
Who could have known we’d be celebrating 7 years’ worth of tasks, sabotages, and betrayal? These silly lil beans have been through a lot (mainly ejections). To all of you who completed tasks, gaslit your friends, and spent time finding Impostors:
YOU’RE THE BEST CREW WE COULD ASK FOR! THANK YOU!! <3
Beans, Beans, What A Wonderful Currency
If you have a Dropship load of Beans burning a hole in your pocket, we’ve got some fun items you can spend it on! The art team has been cooking, and they’ve blessed us with some new cosmetics (and new colorways) that are available via the in-game store:
- Note to Self Namplate
- ERRORERRORERROR Nameplate
- I Was Framed! Nameplate
- That’s a Bit of a Breach Nameplate
- Pompous Fit Skin
- Belle of the Ball Skin
- It’s All About Balance Hat (Watermelon)
- My Beret or the Highway Hat (Black) (Blue) (Pink)
- Not 2 Self Visor (Sad) (Happy)
- I Got a Boo Boo Visor
- Starry-Eyed Purple Visor
- Lovely to See You Visor (Magenta)
- Snuggly Scarf (Yellow/Green) (Sepia)
- And You Have My Bow (Red) (Pink)
Those visor and scarf combos will go pretty hard in the next Emergency Meeting. If you’re looking for even more ways to style the new drip, hold on! There’s some cool stuff coming down the road.
Before you go, let’s look at some more community creations!
I hope your visors are ready, cause it’s time to gaze upon some really dope things from the community.
Check out this cute lil purple Crewmate made by PracticalFrog0207 on the Among Us subreddit! I can’t wait to see how their army of Crewmates will shape up. Please don’t send them after us, thanks!
Next up with have some low-poly wizardy by Joe from our official Discord! I’m not gonna lie, I’m a huge fan low-poly art. Having a Crewmate rendered this way is super cute!
Julianobr from our Discord has also displayed some wizardry, but in voxel form! I’d probably have the same look on my face if I found an Impostor knife too. Hopefully they don’t find out who left it behind…
This was another great showing of work! Remember to tag us on Twitter, Instagram, Facebook, Threads, Bluesky, and TikTok when you share your creations so we can see all your wonderful art.
Off to grab another slice of cake,
Dors
Hi everyone!
It’s officially been one year since we publicly announced our game fund Outersloth, so we thought it’d be nice to reflect on what’s happened since then, where we’re at now, and give insight on the projects we’ve signed. Will this be helpful for applications? Probably not, but it’ll be fun!
Submission Data
As of writing this post, Outersloth has a signing rate of roughly 1.4%. For reference, according to Jason Della Rocca’s talk about funding, the sign percentage for publishers tends to be 0.16%.
Of course, because Outersloth aims to be hands off and only promises development funds (and not marketing, localization, etc.), we’re able to take on more projects and likely get less submissions. That, and because we don’t depend on it to pay our salaries (thanks Among Us), we can be less rigid about what we sign.
Signed Games Data
While we’ve further streamlined our process for submissions (big thanks to Kristi Anderson and Mike Barrett for handling a lot of work for us), the way we choose games continues to be largely “vibes”. (For more, see Forest’s post about how he signs games.) Between our tastes and our funding partners, we have pretty varied styles, mechanics, and themes we enjoy.
- Total games funded: 22
- 23 soon hopefully, one is currently in the slowness of lawyer reviews zzz….
- Games released: 4
- Veryyyy broad genres signed:
- Arcade-style: 4
- Clicker/Idle: 2
- Construction/City-Builder: 2
- Card: 2
- Narrative: 2
- Platformer: 2
- Roguelite: 2
- RPG: 6
More specifically, here are some fun updates on currently signed games from the start of 2025:
- In just 5 days of revealing, Neverway hit over 100k wishlists on Steam
- The Horror at Highrook released on May 1, 2025 to Very Positive reviews
- Battle Suit Aces released their first demo during LudoNarraCon
- Berserk B.I.T.S released their demo
- Rogue Eclipse released their demo
- We revealed more games being funded: Desktop Explorer, Gunny Ascend, Rune Fencer Illyia, and Game is Full of Bugs
- Mars First Logistics (the first game ever funded by Outersloth!) will be coming out of Early Access on September 26 2025
For a list of all the Outersloth games that are publicly revealed, check out our website.
Team Data
We thought it’d be fun to see where the teams we’ve signed are based. This is just where they’re “officially” located, but many teams have remote workers all over.
- North America: 10
- Central America: 1
- Europe: 7
- East Asia: 1
- Southeast Asia: 1
- Oceania: 1
- South Africa: 1
Due to how hands off Outersloth is, it tends to lean towards funding slightly more experienced developers. However, we also believe in giving new developers a shot, especially when their game is a blast to play or just has a lot of heart and soul in it. There’s much to be said about getting the experience of shipping your first commerical game, and we hope our help makes that process slightly easier. So of our 22 teams, these are the rough experience levels:
- Studios who have never shipped a commercial project: 7
- Studios who have shipped 1 commercial project: 9
- Studios who have shipped 2+ commercial projects: 6
Funding Data
At inception, Outersloth had a set budget every year for the next 5 (now 3) years, so we try to stay within a certain signing amount every quarter. This ensures we don’t blow it all at once and games that submit in 2028 aren’t straight out of luck. Being able to split costs with Casey and [MYSTERY PARTNER] comes in clutch for helping us sign way more than we could normally! Thanks besties.
- Game budgets signed (<$500,000): 13
- Game budgets signed ($500k – $999k): 3
- Game budgets signed ($1m+): 6
Speaking of which… we likely aren’t funding anymore games that are above $1 million for the rest of the year, sorryyyyy. I know we still haven’t announced our terms yet, and we will once more games are released, I promise.
As far as how many games have been signed by each, the split is along these lines – the totals are greater than the number of signed games because we often split funding.
- Games signed by Outersloth: 20
- Games signed by Casey Yano: 9
- Games signed by [MYSTERY PARTNER]: 7
- Games signed by all 3 partners: 7
Conclusion
So yeah! That’s the tea.
Kk bye.
…
Fine I won’t just end with that. But we’re quite happy with the way Outersloth has gone, and we hope to release more data about the games as they release. And eventually go public about our terms.
Outersloth is already an immense success to us. The main goal was to get money into the hands of indie developers to help good games get made, and we’ve done that. Hopefully we make enough money from this so we can sustain our efforts, but we’ll just have to see how it goes once more of our games release!
Much love to the studios that have signed with us. It can be so scary to go on a self-publishing route, and hopefully it’s been worth it. I guess you can always tell us if it isn’t in the Slack. Plus shout out to Sam D’Elia for providing the teams with biz dev advice, and our partners at IndieBI for helping the games with anything analytics and sales related.
Incredible thanks to Casey Yano and [MYSTERY FRIEND] for helping to make this go even further. You probably are not reading this and will never read this. Respect. I’ll yell at you in DMs later.
AND THANKS FOREST AND MARCUS FOR INVENTING OUTERSLOTH AND INNERSLOTH AND AMONG US THIS IS MY BLOG POST SO I CAN WRITE THAT AND NOT LOOK CRINGE CONGRATULATING OURSELVES.
Okay.
BYEEE.
Victoria & Forest (but mostly Victoria, thank you for writing this) (Victoria edit: wait when did you write this Forest lol)
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