Among Us collects the following data if the player allows it:
A random game ID per game
If you are the host or not
If you are an impostor or not
How many players are playing
Console use locations
Crewmate task updates
Voting phase durations and outcomes
Player disconnect events
Game end conditions (did humans win or not)
This data is submitted when the game ends (when humans or impostors win) or when a 1MB threshold is reached. Among Us collects approximately .0175MB per minute of gameplay (less during discussions).
This data is stored unencrypted in a SQL database. It will be used used primarily for game balance purposes such as heatmapping, however we maybe use specific games for promotional purposes such as replays ("Hey, look at this really interesting game!").