We make the games we want.
We’re a small indie studio mainly based out of out of Washington, USA. Created in 2015, we worked part time on several unreleased games (we do not talk about “Poop Week”) until finally going full-time indie in late 2018 for Among Us. Other games we’ve worked on include Dig2China and The Henry Stickmin Collection.
We strive to make games and products that our community will have fun with, and that we enjoy making. By being proud of the quality of work we put out, we can continually create positive and welcoming experiences for new and old players alike.
We respect our employees and players, with a zero-tolerance policy for harassment, discrimination, and violence.
Share the Elevator
We want to help others rise up and shape a better future for the industry. Success is built on collective energy, respect, and contributions from not only our team, but our partners. The aim isn’t to always work with the “biggest”, but how we can support those that are doing quality, ethical work.
Success is built from the actions we take, rather than lip service. We focus on quality, make the games we want, and do our best for the community and industry.
Kid’s Choice Award for Favorite Video Game2021
The Game Award for Best Multiplayer Game2020
The Game Award for Best Mobile Game2020
Mobile Game Awards for Best Indie Developer2021
Webby Breakout of the Year Award2021
Golden Joysticks Breakthrough Award2020
Meet the team
Hello, I’m your friendly neighborhood recluse/programmer! I also handle the business end of things at Innersloth.
When I’m not programming (basically always), I really enjoy bouldering.
I don’t post much on the internet, but I’m always open to questions about what we’re doing and how it’s done.
Hello! I’m an artist, animator and game designer here at Innersloth.
You might know me as Puffballs United, the creator of Henry Stickmin Series! I worked on Among Us and recently finished the Henry Stickmin Collection. I also worked on Dig2China, and misc cancelled games ;)
I’ve been wanting to make games since I was 8. Technology grew to the point that it was actually possible for me and not just a dream.
I play a lot of games on the side.
Heyo there! I’m the other artist here at Innersloth. Also general task-doer for whatever else needs done!
I worked on Among Us, and am currently working on developing merchandise and future Innersloth games!
In my free time I enjoy photography, more drawing, taking naps, and hanging out with friends.
Hey! I’m the Community Director at Innersloth and I make chaotic shenanigans happen.
I’ve worked on games like Unpacking, Boyfriend Dungeon, Dwarf Fortress, Pupperazzi, and more! I love creating kinder, more sustainable community spaces, which I write about on my website. In my spare time, I help organize Wholesome Games!
Otherwise I do industry talks, write articles, drink bubble tea, and have a severe lack of interesting facts about myself.
Hiya, I’m lead Unity programmer at Innersloth!
Before joining Innersloth, I was a programmer on the upcoming game We Are OFK, and worked on a number of other yet-to-be announced indie games. Outside of professional game development, I’ve participated in a ton of game jams, and once even spent an entire year making a new game every week. In addition to all of this, I also run Train Jam – an annual game jam that takes place on a train!
In my spare time, I like to pet my dog, Jellybean, and my two cats, Phoenix and Mizu.
Hello! I’m one of the Unity Programmers here at Innersloth.
I’ve been developing games since 2012 and released my first commercial game, Super Daryl Deluxe, in 2018 to a raving horde of a dozen or so fans. When I’m not sleeping I play a lot of games, lift a lot of weights, and take a lot of naps. Send coffee thx.
Hello, I’m a Unity programmer at Innersloth.
Before Innersloth, I used to work at a mobile games studio and made my own math game on the side called Arithmagic. In my spare time I like to take walks, sit in parks, and various other things. Sometimes I play games. I also help out here and there on the upcoming indie game Venba.
Hello, this is Hannako and I’m an artist at Innersloth!
I made a lot of merch at Dual Wield Studio and now I make a lot of merch here. I also draw a funny picture for the people. I draw comics when I can and got nominated once. I love pins and fighting wildlife in my yard.
Jake is a traditionally trained animator from Canada.
He grew up in the forests of BC where he cultivated a love for both games and nature. He has worked on several animated TV shows, as well as the indie game Cuphead.
Howdy! I’m Player Support at Innersloth!
Once a desk jockey for another industry entirely, I’m now a support aficionado and a freelance localization editor in games.
When I’m not stomping around The Skeld, I’m having full conversations with my cats, cooking, and playing like 5000 hours of a certain critically acclaimed MMO.
Hello, I am a Senior Backend Programmer at Innersloth!
After completing my training as a chemist, I joined the games industry as a network engineer. Since, I’ve worked on multiplayer games and virtual music experiences. On the side, I develop indie games focused on STEM edutainment.
Outside of games, I am a street dancer known as Dr. Robotmik, specializing in robot and animation dance. I also break. I love to travel, learn languages, and eat delicious food.
Ayooo! I’m the Producer at Innersloth.
Armed with a degree in Veterinary Medicine, I promptly decided to disappoint my parents by joining the game industry. A few previous titles I’ve worked on include Atomicrops, Bad North, Kingdom Two Crowns, and Star Renegades.
When I’m not pretending to be an extrovert online, you can find me making spreadsheets for the game I’m currently playing or laying on the floor like a weirdo.
Hi I’m Tony and I enjoy long walks on.. Oh not that kind of bio?
I’m a programmer and generalist game developer who likes to dabble in all kinds of tech stuff. While I studied traditional and 3D Animation in school, I’ve been working in games as a programmer for over 10 years now.
I’ve worked on a few games like Cuphead, Florence, and a lot of others I can’t talk about! When I’m not programming, I enjoy long walks on the bea.. Oh, still not that kind of bio?
Eyyyy it me.
I do code stuff. Games I’ve worked on: Just Shapes and Beats, Infernax, and a couple of other projects that I can’t tell you about unless you have top secret clearance but they’re really cool I swear wait where are you going
I like to spend my free time coming up with way too many game concepts than I could ever feasibly make in my life. And playing automation/logistics games.
And petting my birbs.
Chris “Dors” D.
Hello there! I’m the Community Manager at Innersloth!
Prior to joining the team, I worked in a helpdesk for hospitals across the US and being a go to problem solver and trainer.
In my free time I stream, play video games, build models, Gunpla, or will be in my karate or sword classes. Outside of these things, I enjoy chilling with my fiancee and our void cat Darwin.
Hello! Most people know me as Toño or Tony.
I’m a Unity programmer with experience in game direction and designing. Worked in the past in Pato Box and Remnants of the Rift.
Fan of many genres of games, roguelikes, JRPG, card games, fighting games, RTS, MMOs and the list could go on and on, currently obsessed with Slay the Spire and Dicey Dungeons.
Hello hello! I’m a Game Designer at Innersloth.
My first career trajectory was the wild world of astrophysics until I was veered off that path by my love of coding. One thing led to another and now I’m a full time game designer. I’ve worked on games for all sorts of platforms, audiences, and goals. When I’m not making games, I like cooking, reading, and hanging out with my dog.
Hi there! I’m the user interface (UI/UX) crewmate on the team – so I make buttons and organise info. Mmm, buttons.
In my spare time, I enjoy avant-garde floristry, admiring how geese look, motorcycles and collecting swords. Currently an aspirational dog owner.
I’m Brian, one of Innersloth’s Lead Engineers!
I’ve been making games since forever, going to school twice for it (both CS and game design) and I love throwing myself at experimental game projects. I’m most proud of professionally releasing my graduate thesis: “Wild Honesty: A party game for deeper conversations“.
When I’m not programming games, I like to mess with emulators, play with hologram capture tech, and dance or hike my way around LA. I’ve been lucky enough to work with Disney and Game Grumps before, and I hope to keep making cool games for many years to come.
Hello! I’m a backend programmer at Innersloth!
My love of programming and gaming started when I would spend time with my grandfather messing around on an old VIC-20. Before joining Innersloth, my programming career dragged me from one side of Canada to the other, and then back again. Like Bilbo Baggins. Only with fewer trolls and more PHP.
In my spare time I enjoy cooking, going to galleries, museums, and gigs, traveling, making faces at my wife, and being tackled by my dog.
Oh, and sometimes I play video games.
Have something that needs doing? Let’s make it happen. I’m the Studio Manager here at Innersloth.
Along with a background in business management, I also have extensive experience and education surrounding physical and mental health. My professional mission is to continue to prove that a successful, productive and organized business starts with a happy, healthy and engaged workforce.
Outside of work I’m a cat mom who loves weightlifting, obsessing over nostalgia, strolling the convention floor and, of course, playing video games.
Look at what we have planned for the future of our games.See Roadmap
Looking for our assets?See the press kit