We make the games we want.
We’re a small indie studio mainly based out of out of Washington, USA. Created in 2015, we worked part time on several unreleased games (we do not talk about “Poop Week”) until finally going full-time indie in late 2018 for Among Us. Other games we’ve worked on include Dig2China and The Henry Stickmin Collection.
We strive to make games and products that our community will have fun with, and that we can enjoy making. By being proud of the quality of work we put out, we can continually create positive and welcoming experiences for new and old players alike.
We respect our employees and players, with a zero-tolerance policy for harassment, discrimination, and cyberviolence.
Share the Elevator
We want to help others rise up and shape a better future for the industry. Success is built on collective energy, respect, and contributions from not only our team, but our partners. The aim isn’t to always work with the “biggest”, but how we can support those that are doing quality, ethical work.
Success is built from the actions we take, rather than lip service. We focus on quality, we make the games we want, and we try to do our best for the community.
Meet the team
Look at what we have planned for the future of our games.See Roadmap
Looking for our assets?See the press kit
Kid’s Choice Award for Favorite Video Game2021
The Game Award for Best Multiplayer Game2020
The Game Award for Best Mobile Game2020
Mobile Game Awards for Best Indie Developer2021
Webby Breakout of the Year Award2021
Golden Joysticks Breakthrough Award2020