New Colors: Cyan and Lime We spent a little extra time on this update to add some extra things we’ve been interested in for a while now. Many people have noticed the wallet picture with Cyan, who was removed before we released the game. But we brought them back with a new color Lime! Green…
Hey all! Another quick, weekly update. Here’s what’s been fixed! Fix crash after disconnect caused by app suspend Leaving a disconnect popup open caused players to spawn outside map. Reduced likelihood of duplicate colors, 11+/10 players, not spawning in, and several other strangely related bugs. Improve duplicate name detection We also had a partial outage…
Hey all! Hopefully Among Us will be able to update less after this update, but some bugs are really hard to fix, so we’ve been holding a weekly release cadence until things settle down. No move bug should be even less frequent. (Sorry, it wasn’t fixed last time. It’s a tricky combination of bugs!) Fix…
Hey all! Another quick release to fix some of the most annoying bugs! Added ghost chat all the time Added limit to kicks/bans during the game. Lobby is still infinite. Fix iOS freeplay and local modes Fix chat not working if game starts while virtual keyboard is open Fix random arrow pointing to weapons Remove…
Hey all! Another quick update! We are still hard at work on the new map. Translation of Among Us into Korean, Portuguese, Spanish and Russian is mostly complete, but I haven’t had much time to start putting it in the game yet, so it will still be a while. In the mean time, there were some…