Category: Dev Log

Squashing Bugs in Among Us 2018.10.23

Hey all, Just another quick update for Among Us with fixes for the bugs causing the most trouble. These are compatible with the previous version of Among Us, but since we’re rolling out on all platforms, it won’t be be long before we make them mandatory. Here’s what we fixed: Exit Game on “Waiting For…

Even more fixes for Among Us 2018.10.19

Hey all, Another quick update with just bug fixes. This version is compatible with 2018.10.16, so we’re rolling it out a little faster this time. Android and PC get it today and iOS will get it as soon as Apple approves. Until then, we won’t force anyone to upgrade, but hosts with the newest version will…

Gamebreaking fixes in Among Us 2018.10.16

Hey all, This is a smaller update, but still has some big fixes, so here’s a quick list of the important fixes. When a player joined a game at the same time the host started, the joined player could get some weird behaviour. The easiest to see is that you don’t get tasks, but it…

Hats?! In my version 2018.10.10?

Well, kinda. The Bad News It turns out that Itch.io doesn’t have a good way of selling lots of little things, so only mobile players can buy hats* until either we release on Steam (at least a few weeks from now. We don’t have the Steam page up yet.) or itch answers our pleas to…

The Data Among Us

Hey everyone, I (@forte_bass) really like doing data analysis, so I wanted to share stuff that I show Innersloth peeps every now and then to get a feel for how Among Us is doing. This isn’t quite a post-mortem, although we are planning on wrapping Among Us up soon to make way for another game,…

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